Hengband
2.2.1
|
#include "angband.h"
#include "util.h"
#include "cmd-dump.h"
#include "patron.h"
#include "cmd-pet.h"
#include "object-curse.h"
#include "object-flavor.h"
#include "monsterrace-hook.h"
#include "objectkind-hook.h"
#include "mutation.h"
#include "artifact.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-race.h"
#include "player-class.h"
#include "player-damage.h"
#include "spells.h"
#include "spells-summon.h"
#include "spells-object.h"
#include "spells-status.h"
#include "spells-floor.h"
#include "floor.h"
関数 | |
void | gain_level_reward (player_type *creature_ptr, int chosen_reward) |
void | admire_from_patron (player_type *creature_ptr) |
変数 | |
const concptr | chaos_patrons [MAX_PATRON] |
const int | chaos_stats [MAX_PATRON] |
カオスパトロンの報酬能力値テーブル [詳解] | |
const int | chaos_rewards [MAX_PATRON][20] |
カオスパトロンの報酬テーブル [詳解] | |
void admire_from_patron | ( | player_type * | creature_ptr | ) |
void gain_level_reward | ( | player_type * | creature_ptr, |
int | chosen_reward | ||
) |
const concptr chaos_patrons[MAX_PATRON] |
const int chaos_rewards[MAX_PATRON][20] |
カオスパトロンの報酬テーブル
const int chaos_stats[MAX_PATRON] |
カオスパトロンの報酬能力値テーブル