Hengband  2.2.1
関数 | 変数
patron.c ファイル
#include "angband.h"
#include "util.h"
#include "cmd-dump.h"
#include "patron.h"
#include "cmd-pet.h"
#include "object-curse.h"
#include "object-flavor.h"
#include "monsterrace-hook.h"
#include "objectkind-hook.h"
#include "mutation.h"
#include "artifact.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-race.h"
#include "player-class.h"
#include "player-damage.h"
#include "spells.h"
#include "spells-summon.h"
#include "spells-object.h"
#include "spells-status.h"
#include "spells-floor.h"
#include "floor.h"
patron.c の依存先関係図:

関数

void gain_level_reward (player_type *creature_ptr, int chosen_reward)
 
void admire_from_patron (player_type *creature_ptr)
 

変数

const concptr chaos_patrons [MAX_PATRON]
 
const int chaos_stats [MAX_PATRON]
 カオスパトロンの報酬能力値テーブル [詳解]
 
const int chaos_rewards [MAX_PATRON][20]
 カオスパトロンの報酬テーブル [詳解]
 

関数詳解

◆ admire_from_patron()

void admire_from_patron ( player_type creature_ptr)
呼び出し関係図:

◆ gain_level_reward()

void gain_level_reward ( player_type creature_ptr,
int  chosen_reward 
)
呼び出し関係図:

変数詳解

◆ chaos_patrons

const concptr chaos_patrons[MAX_PATRON]
初期値:
=
{
"Slortar",
"Mabelode",
"Chardros",
"Hionhurn",
"Xiombarg",
"Pyaray",
"Balaan",
"Arioch",
"Eequor",
"Narjhan",
"Balo",
"Khorne",
"Slaanesh",
"Nurgle",
"Tzeentch",
"Khaine"
}

◆ chaos_rewards

const int chaos_rewards[MAX_PATRON][20]

カオスパトロンの報酬テーブル

◆ chaos_stats

const int chaos_stats[MAX_PATRON]
初期値:
=
{
-1,
}
#define A_CHR
Definition: player-status.h:151
#define A_CON
Definition: player-status.h:150
#define A_STR
Definition: player-status.h:146
#define A_INT
Definition: player-status.h:147

カオスパトロンの報酬能力値テーブル