Hengband
2.2.1
|
#include "util.h"
データ構造 | |
struct | object_kind |
ベースアイテム情報の構造体 / Information about object "kinds", including player knowledge. [詳解] | |
マクロ定義 | |
#define | object_char(T) |
型定義 | |
typedef struct object_kind | object_kind |
変数 | |
object_kind * | k_info |
char * | k_name |
char * | k_text |
KIND_OBJECT_IDX | max_k_idx |
s16b | alloc_kind_size |
alloc_entry * | alloc_kind_table |
#define object_char | ( | T | ) |
typedef struct object_kind object_kind |
s16b alloc_kind_size |
alloc_entry* alloc_kind_table |
object_kind* k_info |
char* k_name |
char* k_text |
KIND_OBJECT_IDX max_k_idx |