13 #define EGO_A_MORGUL 4 17 #define EGO_RESISTANCE 8 18 #define EGO_ELVENKIND 9 19 #define EGO_DWARVEN 10 20 #define EGO_PERMANENCE 11 21 #define EGO_YOIYAMI 12 22 #define EGO_URUKISH 13 27 #define EGO_ENDURE_ACID 16 28 #define EGO_ENDURE_ELEC 17 29 #define EGO_ENDURE_FIRE 18 30 #define EGO_ENDURE_COLD 19 31 #define EGO_ENDURANCE 20 32 #define EGO_REFLECTION 21 33 #define EGO_NIGHT_DAY 22 34 #define EGO_S_PROTECTION 238 35 #define EGO_S_DWARVEN 239 39 #define EGO_BRILLIANCE 24 40 #define EGO_H_PROTECTION 25 41 #define EGO_H_DEMON 26 44 #define EGO_LORDLINESS 29 46 #define EGO_INFRAVISION 31 48 #define EGO_TELEPATHY 33 49 #define EGO_REGENERATION 34 50 #define EGO_TELEPORTATION 35 52 #define EGO_BASILISK 37 53 #define EGO_ANCIENT_CURSE 38 54 #define EGO_SICKLINESS 39 57 #define EGO_PROTECTION 40 58 #define EGO_STEALTH 41 60 #define EGO_AURA_FIRE 43 61 #define EGO_ENVELOPING 44 62 #define EGO_VULNERABILITY 45 63 #define EGO_IRRITATION 46 64 #define EGO_AURA_ELEC 47 65 #define EGO_AURA_COLD 128 67 #define EGO_NAZGUL 240 70 #define EGO_FREE_ACTION 48 71 #define EGO_SLAYING 49 72 #define EGO_AGILITY 50 74 #define EGO_2WEAPON 52 75 #define EGO_MAGIC_MASTERY 53 76 #define EGO_WEAKNESS 54 77 #define EGO_CLUMSINESS 55 80 #define EGO_SLOW_DESCENT 56 86 #define EGO_SLOWNESS 62 87 #define EGO_ANNOYANCE 63 92 #define EGO_BLESS_BLADE 66 95 #define EGO_ATTACKS 69 96 #define EGO_SLAYING_WEAPON 70 97 #define EGO_FORCE_WEAPON 71 98 #define EGO_BRAND_ACID 72 99 #define EGO_BRAND_ELEC 73 100 #define EGO_BRAND_FIRE 74 101 #define EGO_BRAND_COLD 75 102 #define EGO_BRAND_POIS 76 103 #define EGO_CHAOTIC 77 104 #define EGO_SHARPNESS 78 105 #define EGO_EARTHQUAKES 79 114 #define EGO_KILL_ANIMAL 88 115 #define EGO_KILL_EVIL 89 116 #define EGO_KILL_UNDEAD 90 117 #define EGO_KILL_DEMON 91 118 #define EGO_KILL_ORC 92 119 #define EGO_KILL_TROLL 93 120 #define EGO_KILL_GIANT 94 121 #define EGO_KILL_DRAGON 95 122 #define EGO_VAMPIRIC 96 125 #define EGO_PATTERN 99 126 #define EGO_DIGGING 100 127 #define EGO_DEMON 101 128 #define EGO_MORGUL 102 129 #define EGO_KILL_HUMAN 103 132 #define EGO_ACCURACY 104 133 #define EGO_VELOCITY 105 136 #define EGO_EXTRA_MIGHT 108 137 #define EGO_EXTRA_SHOTS 109 142 #define EGO_HURT_ANIMAL 112 143 #define EGO_HURT_EVIL 113 149 #define EGO_HURT_DRAGON 119 150 #define EGO_SLAYING_BOLT 120 151 #define EGO_LIGHTNING_BOLT 121 152 #define EGO_FLAME 122 153 #define EGO_FROST 123 154 #define EGO_WOUNDING 124 155 #define EGO_BACKBITING 125 156 #define EGO_SHATTERED 126 157 #define EGO_BLASTED 127 159 #define EGO_LITE_SHINE 140 160 #define EGO_LITE_ILLUMINATION 141 161 #define EGO_LITE_AURA_FIRE 142 162 #define EGO_LITE_INFRA 143 163 #define EGO_LITE_LONG 144 164 #define EGO_LITE_DARKNESS 145 165 #define EGO_LITE_EYE 146 167 #define EGO_RING_HERO 150 168 #define EGO_RING_SLAY 151 169 #define EGO_RING_SUPER_AC 152 170 #define EGO_RING_MAGIC_MIS 153 171 #define EGO_RING_FIRE_BOLT 154 172 #define EGO_RING_COLD_BOLT 155 173 #define EGO_RING_ELEC_BOLT 156 174 #define EGO_RING_ACID_BOLT 157 175 #define EGO_RING_MANA_BOLT 158 176 #define EGO_RING_FIRE_BALL 159 177 #define EGO_RING_COLD_BALL 160 178 #define EGO_RING_ELEC_BALL 161 179 #define EGO_RING_ACID_BALL 162 180 #define EGO_RING_MANA_BALL 163 181 #define EGO_RING_DRAGON_F 164 182 #define EGO_RING_DRAGON_C 165 183 #define EGO_RING_D_SPEED 166 184 #define EGO_RING_BERSERKER 167 185 #define EGO_RING_HUNTER 168 186 #define EGO_RING_THROW 169 187 #define EGO_RING_REGEN 170 188 #define EGO_RING_LITE 171 189 #define EGO_RING_M_DETECT 172 190 #define EGO_RING_STEALTH 173 191 #define EGO_RING_TELE_AWAY 174 192 #define EGO_RING_TO_H 175 193 #define EGO_RING_TO_D 176 194 #define EGO_RING_RES_LITE 177 195 #define EGO_RING_RES_DARK 178 196 #define EGO_RING_WIZARD 179 197 #define EGO_RING_TRUE 180 198 #define EGO_RING_DRAIN_EXP 181 199 #define EGO_RING_NO_MELEE 182 200 #define EGO_RING_AGGRAVATE 183 201 #define EGO_RING_TY_CURSE 184 202 #define EGO_RING_RES_TIME 185 203 #define EGO_RING_TELEPORT 186 204 #define EGO_RING_ALBINO 187 206 #define EGO_AMU_SLOW_D 210 207 #define EGO_AMU_INFRA 211 208 #define EGO_AMU_SEE_INVIS 212 209 #define EGO_AMU_HOLD_EXP 213 210 #define EGO_AMU_DRAIN_EXP 214 211 #define EGO_AMU_FOOL 215 212 #define EGO_AMU_AGGRAVATE 216 213 #define EGO_AMU_TY_CURSE 217 214 #define EGO_AMU_AC 218 215 #define EGO_AMU_IDENT 219 216 #define EGO_AMU_CHARM 220 217 #define EGO_AMU_STEALTH 221 218 #define EGO_AMU_JUMP 222 219 #define EGO_AMU_TELEPORT 223 220 #define EGO_AMU_D_DOOR 224 221 #define EGO_AMU_DEFENDER 225 222 #define EGO_AMU_RES_FIRE 226 223 #define EGO_AMU_RES_FIRE_ 227 224 #define EGO_AMU_RES_COLD 228 225 #define EGO_AMU_RES_COLD_ 229 226 #define EGO_AMU_RES_ELEC 230 227 #define EGO_AMU_RES_ELEC_ 231 228 #define EGO_AMU_RES_ACID 232 229 #define EGO_AMU_RES_ACID_ 233 230 #define EGO_AMU_LEVITATION 234 231 #define EGO_AMU_GREAT 235 232 #define EGO_AMU_DETECTION 236 233 #define EGO_AMU_NAIVETY 237 HIT_POINT max_to_d
Definition: object-ego.h:254
IDX act_idx
Definition: object-ego.h:264
ego_item_type * e_info
Definition: object-ego.c:7
STR_OFFSET name
Definition: object-ego.h:244
PRICE rating
ベースアイテムからの価値加速 / Rating boost
Definition: object-ego.h:248
char * e_name
Definition: object-ego.c:8
s16b IDX
ゲーム中のID型を定義
Definition: h-type.h:112
STR_OFFSET text
Definition: object-ego.h:245
char * e_text
Definition: object-ego.c:9
PRICE cost
Definition: object-ego.h:259
INVENTORY_IDX slot
装備部位 / Standard slot value
Definition: object-ego.h:247
BIT_FLAGS gen_flags
Definition: object-ego.h:262
#define TR_FLAG_SIZE
Definition: object.h:175
s32b DEPTH
ゲーム中の階層レベルの型定義
Definition: h-type.h:216
PARAMETER_VALUE max_pval
Definition: object-ego.h:257
s16b EGO_IDX
アイテムエゴのID型を定義
Definition: h-type.h:133
s32b HIT_POINT
HPとその増減量の型定義
Definition: h-type.h:161
u32b BIT_FLAGS
32ビットのフラグ配列の型定義
Definition: h-type.h:225
s16b INVENTORY_IDX
ゲーム中の所持品ID型を定義
Definition: h-type.h:139
EGO_IDX max_e_idx
Definition: object-ego.c:14
RARITY rarity
Definition: object-ego.h:251
u32b STR_OFFSET
テキストオフセットの型定義
Definition: h-type.h:212
Definition: object-ego.h:242
s16b PARAMETER_VALUE
ゲーム中のアイテム能力値の型定義
Definition: h-type.h:204
BIT_FLAGS flags[TR_FLAG_SIZE]
Definition: object-ego.h:261
HIT_PROB max_to_h
Definition: object-ego.h:253
s32b PRICE
ゲーム中の金額価値の型定義
Definition: h-type.h:209
s16b HIT_PROB
ゲーム中の装備命中修正値を定義
Definition: h-type.h:173
DEPTH level
Definition: object-ego.h:250
s16b ARMOUR_CLASS
ゲーム中の行動アーマークラス型を定義
Definition: h-type.h:181
ARMOUR_CLASS max_to_a
Definition: object-ego.h:255
byte RARITY
ゲーム中の希少度の型定義
Definition: h-type.h:217