Hengband  2.2.1
chest.h
[詳解]
1 
2 extern void chest_death(bool scatter, POSITION y, POSITION x, OBJECT_IDX o_idx);
3 extern void chest_trap(player_type *target_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx);
4 
s16b OBJECT_IDX
ゲーム中のアイテムID型を定義
Definition: h-type.h:140
void chest_death(bool scatter, POSITION y, POSITION x, OBJECT_IDX o_idx)
箱からアイテムを引き出す / Allocates objects upon opening a chest -BEN-
Definition: chest.c:35
s32b POSITION
ゲーム中の座標型を定義
Definition: h-type.h:146
void scatter(POSITION *yp, POSITION *xp, POSITION y, POSITION x, POSITION d, BIT_FLAGS mode)
Definition: geometry.c:469
Definition: player-status.h:86
void chest_trap(player_type *target_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx)
箱のトラップ処理 / Chests have traps too.
Definition: chest.c:139