8 #define MAX_ARENA_MONS 41 10 #define BUILDING_NON_MEMBER 0 11 #define BUILDING_MEMBER 1 12 #define BUILDING_OWNER 2 17 #define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT)) 52 #define BACT_NOTHING 0 53 #define BACT_RESEARCH_ITEM 1 54 #define BACT_TOWN_HISTORY 2 55 #define BACT_RACE_LEGENDS 3 56 #define BACT_GREET_KING 4 57 #define BACT_KING_LEGENDS 5 59 #define BACT_XXX_UNUSED 7 61 #define BACT_ARENA_RULES 9 63 #define BACT_ARENA_LEGENDS 11 64 #define BACT_IN_BETWEEN 12 65 #define BACT_GAMBLE_RULES 13 67 #define BACT_SPIN_WHEEL 15 68 #define BACT_DICE_SLOTS 16 71 #define BACT_RUMORS 19 72 #define BACT_RESEARCH_MONSTER 20 73 #define BACT_COMPARE_WEAPONS 21 74 #define BACT_LEGENDS 22 75 #define BACT_ENCHANT_WEAPON 23 76 #define BACT_ENCHANT_ARMOR 24 77 #define BACT_RECHARGE 25 78 #define BACT_IDENTS 26 80 #define BACT_HEALING 28 81 #define BACT_RESTORE 29 82 #define BACT_ENCHANT_ARROWS 30 83 #define BACT_ENCHANT_BOW 31 85 #define BACT_RECALL 33 86 #define BACT_TELEPORT_LEVEL 34 87 #define BACT_LOSE_MUTATION 35 88 #define BACT_BATTLE 36 89 #define BACT_TSUCHINOKO 37 90 #define BACT_TARGET 38 92 #define BACT_KANKIN 40 93 #define BACT_HEIKOUKA 41 94 #define BACT_TELE_TOWN 42 96 #define BACT_IDENT_ONE 44 97 #define BACT_RECHARGE_ALL 45 98 #define BACT_EVAL_AC 46 99 #define BACT_BROKEN_WEAPON 47 123 extern void clear_bldg(
int min_row,
int max_row);
void update_gambling_monsters(void)
モンスター闘技場に参加するモンスターを更新する。
Definition: bldg.c:1450
闘技場のモンスターエントリー構造体 / A structure type for arena entry
Definition: bldg.h:106
#define MAX_RACES
Definition: player-race.h:50
#define MAX_BLDG
施設の種類最大数 / Number of buildings
Definition: bldg.h:7
GAME_TEXT owner_race[20]
Definition: bldg.h:31
#define MAX_MAGIC
Definition: realm.h:17
GAME_TEXT owner_name[20]
Definition: bldg.h:30
s16b REALM_IDX
ゲーム中の魔法領域ID型を定義
Definition: h-type.h:131
GAME_TEXT name[20]
Definition: bldg.h:29
building_type building[MAX_BLDG]
Definition: bldg.c:67
int battle_odds
Definition: bldg.c:71
#define MAX_CLASS
職業の最大定義数 Maximum number of player "class" types (see "table.c", etc)
Definition: player-class.h:58
void do_cmd_bldg(void)
施設入り口にプレイヤーが乗った際の処理 / Do building commands
Definition: bldg.c:4076
void determine_bounty_uniques(void)
賞金首となるユニークを確定する / Determine bounty uniques
Definition: bldg.c:4269
s16b CLASS_IDX
ゲーム中のプレイヤー職業ID型を定義
Definition: h-type.h:120
int sel_monster
Definition: bldg.c:73
bool reinit_wilderness
Definition: bldg.c:75
s16b MONRACE_IDX
ゲーム中のモンスター種族ID型を定義
Definition: h-type.h:128
OBJECT_SUBTYPE_VALUE sval
モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize
Definition: bldg.h:110
void determine_today_mon(bool conv_old)
今日の賞金首を確定する / Determine today's bounty monster
Definition: bldg.c:4226
void clear_bldg(int min_row, int max_row)
コンソールに表示された施設に関する情報を消去する / Clear the building information
Definition: bldg.c:204
char GAME_TEXT
ゲーム中のテキスト型定義
Definition: h-type.h:152
u32b mon_odds[4]
Definition: bldg.c:70
s32b OBJECT_SUBTYPE_VALUE
ゲーム中のアイテム副分類の型定義
Definition: h-type.h:203
s16b RACE_IDX
ゲーム中のプレイヤー種族ID型を定義
Definition: h-type.h:119
s32b OBJECT_TYPE_VALUE
ゲーム中のアイテム主分類の型定義
Definition: h-type.h:202
RACE_IDX member_race[MAX_RACES]
Definition: bldg.h:41
PRICE kakekin
Definition: bldg.c:72
MONRACE_IDX r_idx
闘技場のモンスター種族ID(0ならば表彰式) / Monster (0 means victory prizing)
Definition: bldg.h:108
CLASS_IDX member_class[MAX_CLASS]
Definition: bldg.h:40
GAME_TEXT act_names[8][30]
Definition: bldg.h:33
#define MAX_ARENA_MONS
Definition: bldg.h:8
unsigned long u32b
Definition: h-type.h:108
char letters[8]
Definition: bldg.h:36
BACT_IDX actions[8]
Definition: bldg.h:37
s16b BACT_RESTRICT_IDX
町の施設処理の規制処理ID定義
Definition: h-type.h:126
s32b PRICE
ゲーム中の金額価値の型定義
Definition: h-type.h:209
REALM_IDX member_realm[MAX_MAGIC+1]
Definition: bldg.h:42
const arena_type arena_info[MAX_ARENA_MONS+2]
闘技場のモンスターID及び報酬アイテムテーブル
Definition: bldg.c:81
BACT_RESTRICT_IDX action_restr[8]
Definition: bldg.h:38
PRICE member_costs[8]
Definition: bldg.h:34
MONRACE_IDX battle_mon[4]
Definition: bldg.c:69
MONRACE_IDX today_mon
Definition: bldg.c:76
PRICE other_costs[8]
Definition: bldg.h:35
s16b BACT_IDX
町の施設処理のID定義
Definition: h-type.h:125
OBJECT_TYPE_VALUE tval
モンスター打倒後に得られるアイテムの大カテゴリID / tval of prize (0 means no prize)
Definition: bldg.h:109