u32b arena_ratio
Definition: types.h:336
bool old_cumber_glove
Definition: types.h:1184
u32b text
地形説明参照のためのネームバッファオフセット値 / Text (offset)
Definition: types.h:70
int power
Definition: types.h:262
byte dice
武器のダイス値基準値 / Weapons which have more than 'dice' dice match
Definition: types.h:1663
int spell_type
Definition: types.h:804
u32b spell_forgotten2
Definition: types.h:1107
bool esp_good
Definition: types.h:1288
byte level
ベースアイテムの基本生成階 / Level
Definition: types.h:133
byte dungeon
クエスト対象のダンジョンID / quest dungeon
Definition: types.h:712
s16b fast
Definition: types.h:1025
byte extra
Definition: types.h:754
s16b a_dis
Definition: types.h:929
s16b w_start[5][64]
Definition: types.h:420
byte x_attr
設定変更後のアイテムシンボルカラー / Desired object attribute
Definition: types.h:139
#define DUNGEON_FEAT_PROB_NUM
Definition: defines.h:5363
s16b timeout
Definition: types.h:554
s16b tim_invis
Definition: types.h:1043
s16b outer_wall
Definition: types.h:1611
s16b ult_res
Definition: types.h:1038
u32b seed
Definition: types.h:1500
s32b csp
Definition: types.h:1011
byte m_age
Definition: types.h:859
byte tval
Definition: types.h:526
s16b pet_extra_flags
Definition: types.h:1148
s16b skill_tht
Definition: types.h:1341
monster_blow blow[4]
Definition: types.h:327
byte pclass
Definition: types.h:969
s16b energy_need
Definition: types.h:1093
s16b multishadow
Definition: types.h:1078
s16b k_idx
クエスト対象のアイテムID / object index
Definition: types.h:708
byte dx
Definition: types.h:1607
byte bonus
アイテムのボーナス基準値 / Items which have more than 'bonus' magical bonus match
Definition: types.h:1664
闘技場のモンスターエントリー構造体 / A structure type for arena entry
Definition: types.h:1700
byte dd
Definition: types.h:552
cptr insc
対象となったアイテムに自動で刻む内容 / Items will be auto-inscribed as 'insc'
Definition: types.h:1660
byte max_to_d
Definition: types.h:221
s32b mhp
Definition: types.h:1006
byte sval
モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize
Definition: types.h:1704
bool esp_undead
Definition: types.h:1280
bool counter
Definition: types.h:1215
int spell_xtra
Definition: types.h:801
s16b a_mhp
Definition: types.h:938
s16b skill_thn
Definition: types.h:1339
byte cost
Definition: types.h:469
u16b reinforce_dd[6]
Definition: types.h:329
s16b tim_reflect
Definition: types.h:1077
s16b north_east
Definition: types.h:1484
byte complev
クリア時プレイヤーレベル / player level (complete)
Definition: types.h:714
s16b tim_res_time
Definition: types.h:1069
u32b muta1
Definition: types.h:1082
u32b spell_forgotten1
Definition: types.h:1106
s16b r_srh
Definition: types.h:850
bool(* monster_hook_type)(int r_idx)
Definition: types.h:1540
char history[4][60]
Definition: types.h:1390
s16b age
Definition: types.h:1375
const char * cptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:46
byte pseikaku
Definition: types.h:970
s32b cost
ベースアイテムの基本価値 / Object "base cost"
Definition: types.h:124
byte realm1
Definition: types.h:971
s16b tim_sh_touki
Definition: types.h:1064
byte o_set
Definition: types.h:680
byte number
Definition: types.h:533
s16b weapon_exp[5][64]
Definition: types.h:1111
bool resist_fire
Definition: types.h:1236
s16b r_idx
闘技場のモンスター種族ID(0ならば表彰式) / Monster (0 means victory prizing)
Definition: types.h:1702
byte sexp
Definition: types.h:786
s16b inside_quest
Definition: types.h:999
bool esp_orc
Definition: types.h:1282
char max_dun[4]
Definition: types.h:1586
s16b c_dis
Definition: types.h:893
s16b arena_number
Definition: types.h:997
bool immune_acid
Definition: types.h:1229
s16b feat
Definition: types.h:459
byte action
対象のアイテムを拾う/破壊/放置するかの指定フラグ / Auto-pickup or Destroy or Leave items
Definition: types.h:1662
s16b r_dis
Definition: types.h:846
s16b sc
Definition: types.h:984
s16b bad_buy
Definition: types.h:759
s16b r_idx
クエスト対象のモンスターID / Monster race
Definition: types.h:703
int manedam
Definition: types.h:1443
int flag
Definition: types.h:1749
s32b visit
Definition: types.h:1140
s16b confused
Definition: types.h:1029
int min_level
Definition: types.h:1403
s16b tim_infra
Definition: types.h:1044
bool cumber_glove
Definition: types.h:1195
s16b town_num
Definition: types.h:996
u32b window
Definition: types.h:1209
char turns[10]
Definition: types.h:1570
s16b inner_wall
Definition: types.h:1612
byte level
Definition: types.h:644
u16b total
Definition: types.h:649
s16b tim_mimic
Definition: types.h:1071
bool esp_evil
Definition: types.h:1287
bool sustain_str
Definition: types.h:1261
u32b next_exp
Definition: types.h:339
byte r_ignore
Definition: types.h:368
bool levitation
Definition: types.h:1271
ベースアイテム情報の構造体 / Information about object "kinds", including player knowledge.
Definition: types.h:103
store_type * store
Definition: types.h:1515
byte xtra2
Definition: types.h:541
s16b stat_max_max[6]
Definition: types.h:1017
char cur_dun[4]
Definition: types.h:1584
bool resist_elec
Definition: types.h:1235
s16b tsubureru
Definition: types.h:1066
char what[8]
Definition: types.h:1564
s16b m_idx
Definition: types.h:463
u32b flags7
Definition: types.h:317
char p_a[3]
Definition: types.h:1581
s16b energy_need
Definition: types.h:604
byte realm1
Definition: types.h:1372
u32b r_flags2
Definition: types.h:381
s32b wilderness_y
Definition: types.h:1003
s16b r_adj[6]
Definition: types.h:844
s16b stream1
Definition: types.h:1613
s16b r_sights
Definition: types.h:360
byte f_m_ht
Definition: types.h:867
s32b align
Definition: types.h:1217
byte r_xtra1
Definition: types.h:370
cptr title
Definition: types.h:822
s16b o_idx
Definition: types.h:461
int spell_first
Definition: types.h:806
s16b stat_max_max[6]
Definition: types.h:1383
byte ident
Definition: types.h:556
s16b max_maxhp
Definition: types.h:598
s16b open
Definition: types.h:1713
#define MAX_LJ_DOORS
Definition: defines.h:1189
s16b resist_magic
Definition: types.h:1059
bool telepathy
Definition: types.h:1278
s16b x_thn
Definition: types.h:908
s32b au
Definition: types.h:987
s16b level
処理階層 / Dungeon level
Definition: types.h:702
byte max_to_h
Definition: types.h:220
int min_lev
Definition: types.h:1423
s16b a_srh
Definition: types.h:933
byte mode
Definition: types.h:1621
s16b mimic
Definition: types.h:1690
u32b r_flagsr
Definition: types.h:387
u32b flagsr
Definition: types.h:320
char p_r[3]
Definition: types.h:1579
u32b flags2
Definition: types.h:314
s32b last_visit
Definition: types.h:763
s32b chp
Definition: types.h:1007
byte d_attr[F_LIT_MAX]
デフォルトの地形シンボルカラー / Default feature attribute
Definition: types.h:85
bool migite
Definition: types.h:1325
s16b held_m_idx
Definition: types.h:571
byte r_xtra2
Definition: types.h:371
s16b stock_num
Definition: types.h:769
s16b a_thb
Definition: types.h:936
bool bless_blade
Definition: types.h:1293
byte aaf
感知範囲(1-100スクエア) / Area affect radius (1-100)
Definition: types.h:304
s16b blessed
Definition: types.h:1042
u32b name
地形名参照のためのネームバッファオフセット値 / Name (offset)
Definition: types.h:69
s16b stat_top[6]
Definition: types.h:1212
char act_names[8][30]
Definition: types.h:1462
u32b name
Definition: types.h:400
s16b old_spells
Definition: types.h:1179
bool leaving
Definition: types.h:1164
s16b maxdepth
Definition: types.h:1617
#define MAX_FEAT_STATES
Definition: defines.h:971
s16b member_race[MAX_RACES]
Definition: types.h:1470
u32b text
アーティファクト解説(headerオフセット参照) / Text (offset)
Definition: types.h:168
cptr winner
Definition: types.h:823
bool heavy_spell
Definition: types.h:1300
byte min_plev
Definition: types.h:1618
s16b oppose_acid
Definition: types.h:1049
bool anti_tele
Definition: types.h:1259
byte min_level
Definition: types.h:1523
byte sval
ベースアイテム小項目ID / Artifact sub type
Definition: types.h:171
s16b vir_types[8]
Definition: types.h:1087
byte o_bit
Definition: types.h:681
s16b object_kind_idx
Definition: types.h:1176
cptr name
自動拾い/破壊定義の名称一致基準 / Items which have 'name' as part of its name match
Definition: types.h:1659
byte locale[4]
ベースアイテムの生成階テーブル / Allocation level(s)
Definition: types.h:130
s16b stat_use[6]
Definition: types.h:1211
s16b tim_regen
Definition: types.h:1060
u32b gen_flags
アイテムフラグ / Artifact Flags
Definition: types.h:189
s16b chaos_patron
Definition: types.h:1386
s16b dun_level
Definition: types.h:1675
int spell_book
Definition: types.h:800
byte d_char
Definition: types.h:346
s16b blind
Definition: types.h:1027
u32b exp_frac
Definition: types.h:992
char name[32]
Definition: types.h:1357
byte wid
Definition: types.h:408
s16b protevil
Definition: types.h:1036
s16b old_lite
Definition: types.h:1192
s16b ht
Definition: types.h:1376
s16b cut
Definition: types.h:1033
s16b today_mon
Definition: types.h:1150
s16b paralyzed
Definition: types.h:1028
s16b to_dd[2]
Definition: types.h:1305
char history[4][60]
Definition: types.h:1126
s16b target_y
Definition: types.h:615
int road
Definition: types.h:1499
int ds
Definition: types.h:1406
byte rarity
Definition: types.h:342
s16b floor_id
Definition: types.h:1673
u32b mflags8
Definition: types.h:1633
bool is_dead
Definition: types.h:1134
s16b ele_immune
Definition: types.h:1047
cptr title
Definition: types.h:839
char uid[8]
Definition: types.h:1576
s16b c_thb
Definition: types.h:900
u32b mflags1
Definition: types.h:1628
u32b curse_flags
Definition: types.h:567
s16b r_thn
Definition: types.h:852
s16b destroyed
*破壊*に巻き込まれた時の地形移行先(未実装?) / Default destroyed state
Definition: types.h:78
cptr name
Definition: types.h:1446
s16b skill_dev
Definition: types.h:1334
s16b c_dev
Definition: types.h:894
bool warning
Definition: types.h:1301
bool resist_time
Definition: types.h:1251
s16b south_east
Definition: types.h:1486
u32b flags8
Definition: types.h:318
u32b name
名前データのオフセット(日本語) / Name offset(Japanese)
Definition: types.h:292
byte effect
Definition: types.h:252
byte mflag
Definition: types.h:608
bool slow_digest
Definition: types.h:1292
u16b panic_save
Definition: types.h:1129
s16b south[MAX_WID]
Definition: types.h:1480
byte psex
Definition: types.h:1368
s16b special
Definition: types.h:1691
byte fy
Definition: types.h:593
u32b flags[FF_FLAG_SIZE]
地形の基本特性ビット配列 / Flags
Definition: types.h:75
s16b slow
Definition: types.h:1026
s16b mimic
Definition: types.h:467
bool esp_nonliving
Definition: types.h:1289
s32b value
Definition: types.h:1740
byte iy
Definition: types.h:523
u32b flags[TR_FLAG_SIZE]
Definition: types.h:228
bool aware
ベースアイテムが鑑定済かどうか / The player is "aware" of the item's effects
Definition: types.h:146
bool resist_blind
Definition: types.h:1248
s16b skill_exp[GINOU_MAX]
Definition: types.h:1112
u32b visit_mark
Definition: types.h:1677
#define MAX_HGT
表示上のダンジョンの最大垂直サイズ(SCREEN_HGTの3倍が望ましい) Maximum dungeon height in grids, must be a multiple of SCREEN_H...
Definition: defines.h:126
bool tried
ベースアイテムを未鑑定のまま試したことがあるか / The player has "tried" one of the items
Definition: types.h:148
s16b oldpy
Definition: types.h:964
s16b r_pkills
Definition: types.h:363
bool cumber_armor
Definition: types.h:1194
byte psex
Definition: types.h:967
s16b s_start[10]
Definition: types.h:422
s16b tim_levitation
Definition: types.h:1063
byte min_inflate
Definition: types.h:731
byte d_attr
Definition: types.h:345
cptr owner_name
Definition: types.h:726
s16b sc
Definition: types.h:1378
bool resist_neth
Definition: types.h:1249
byte method
Definition: types.h:251
byte cur_num
Definition: types.h:355
byte rarity
Definition: types.h:218
#define F_LIT_MAX
Definition: defines.h:1229
#define FF_FLAG_SIZE
Definition: defines.h:1114
byte max_inflate
Definition: types.h:730
s32b last_visit
Definition: types.h:1676
s32b old_race1
Definition: types.h:1143
char day[10]
Definition: types.h:1572
int dd
Definition: types.h:1405
byte mflag2
Definition: types.h:609
u16b reinforce_id[6]
Definition: types.h:328
byte r_drop_gold
Definition: types.h:373
u32b cursed
Definition: types.h:1268
bool resist_dark
Definition: types.h:1243
char how[40]
Definition: types.h:1588
bool resist_shard
Definition: types.h:1246
byte cur_num
レアリティ / Artifact rarity
Definition: types.h:194
byte no
Definition: types.h:940
u32b csp_frac
Definition: types.h:1012
byte freq_spell
魔法&特殊能力仕様頻度(1/n) / Spell frequency
Definition: types.h:311
char p_c[3]
Definition: types.h:1580
s16b index
Definition: types.h:642
u32b total_weight
Definition: types.h:1224
s16b tim_sh_fire
Definition: types.h:1072
byte exit_bldg
Definition: types.h:1166
s16b floor_id
Definition: types.h:357
u16b inscription
Definition: types.h:560
bool resist_cold
Definition: types.h:1237
s16b tim_res_nether
Definition: types.h:1068
byte x_attr[F_LIT_MAX]
設定変更後の地形シンボルカラー / Desired feature attribute
Definition: types.h:88
byte marked
Definition: types.h:558
s16b tim_sh_holy
Definition: types.h:1073
u16b total_winner
Definition: types.h:1128
cptr desc
Definition: types.h:1414
s16b ac
Definition: types.h:550
bool resist_chaos
Definition: types.h:1244
int tag
Definition: types.h:1536
bool lite
Definition: types.h:1272
bool old_icky_wield[2]
Definition: types.h:1187
byte ds
ダメージダイスの数と大きさ / Damage dice/sides
Definition: types.h:120
byte sval
Definition: types.h:527
#define MAX_WID
表示上のダンジョンの最大水平サイズ(SCREEN_WIDの3倍が望ましい) Maximum dungeon width in grids, must be a multiple of SCREEN_WI...
Definition: defines.h:132
s16b dis_ac
Definition: types.h:1313
s16b lightspeed
Definition: types.h:1065
s16b to_a
Definition: types.h:548
s32b other_costs[8]
Definition: types.h:1464
cptr flag
Definition: types.h:1737
byte magic_num2[108]
Definition: types.h:1115
s16b num_mon
QUEST_TYPE_KILL_NUMBER時の目標撃破数 number of monsters on level
Definition: types.h:709
byte d_attr
デフォルトのアイテムシンボルカラー / Default object attribute
Definition: types.h:136
s16b stream2
Definition: types.h:1614
bool free_act
Definition: types.h:1273
s16b run_py
Definition: types.h:1218
s16b maxhp
Definition: types.h:597
s16b oppose_elec
Definition: types.h:1050
byte slot
Definition: types.h:214
byte sub_align
Definition: types.h:591
s16b poisoned
Definition: types.h:1032
bool can_swim
Definition: types.h:1270
bool sutemi
Definition: types.h:1214
s16b health_who
Definition: types.h:1172
s16b c_mhp
Definition: types.h:911
bool old_heavy_shoot
Definition: types.h:1186
s16b hp
Definition: types.h:596
byte xtra1
Definition: types.h:540
s16b to_a
ACボーナス値 / Bonus to armor
Definition: types.h:177
s16b north_west
Definition: types.h:1483
地形情報の構造体 / Information about terrain "features"
Definition: types.h:67
s16b hold_o_idx
Definition: types.h:613
byte ds
ダイス値 / Damage when hits
Definition: types.h:181
byte rarity
基本生成階 / Artifact level
Definition: types.h:192
s16b feat
Definition: types.h:1594
bool kill_wall
Definition: types.h:1297
s16b pit
Definition: types.h:1619
cptr title
Definition: types.h:921
s16b to_m_chance
Definition: types.h:1322
u32b name
アーティファクト名(headerオフセット参照) / Name (offset)
Definition: types.h:167
s16b parent_m_idx
Definition: types.h:624
byte pclass
Definition: types.h:1370
int min_m_alloc_level
Definition: types.h:1623
byte rating
Definition: types.h:215
byte sex
Definition: types.h:941
byte prace
Definition: types.h:968
u32b mflags4
Definition: types.h:1631
s32b mexp
殺害時基本経験値 / Exp value for kill
Definition: types.h:307
s16b num_jammed
Definition: types.h:1719
s16b next_r_idx
Definition: types.h:338
s16b skill_stl
Definition: types.h:1336
s16b learned_spells
Definition: types.h:1020
s16b c_adj[6]
Definition: types.h:891
s16b sleep
睡眠値 / Inactive counter (base)
Definition: types.h:303
cptr o_text
Definition: types.h:683
int obj_great
Definition: types.h:1649
byte flags
クエストに関するフラグビット / quest flags
Definition: types.h:711
s16b stat_max[6]
Definition: types.h:1016
s16b weight
重量 / Weight
Definition: types.h:183
bool impact[2]
Definition: types.h:1295
s16b next_o_idx
Definition: types.h:569
byte level
Definition: types.h:341
u32b flavor_name
未確定名参照のためのネームバッファオフセット値 / Flavor name (offset)
Definition: types.h:107
s16b old_realm
Definition: types.h:1145
u32b m_a_ability_flags2
Definition: types.h:1638
byte speed
加速(110で+0) / Speed (normally 110)
Definition: types.h:305
byte oops
Definition: types.h:973
s16b dis_to_d[2]
Definition: types.h:1310
byte act_idx
Definition: types.h:232
int level
Definition: types.h:1440
u32b smart
Definition: types.h:622
int smana
Definition: types.h:1441
byte infra
Definition: types.h:871
int dice
Definition: types.h:1743
bool sh_cold
Definition: types.h:1256
#define TR_FLAG_SIZE
Definition: defines.h:3371
s16b num_blow[2]
Definition: types.h:1344
byte r_cast_spell
Definition: types.h:376
s16b pval
Definition: types.h:529
#define MAX_RACES
Definition: defines.h:830
byte max_num
Definition: types.h:353
s16b north[MAX_WID]
Definition: types.h:1479
int effect
Definition: types.h:1407
#define GINOU_MAX
Definition: defines.h:4728
s16b pval
ベースアイテムのpval(能力修正共通値) Object extra info
Definition: types.h:112
#define MAX_CLASS
職業の最大定義数 Maximum number of player "class" types (see "table.c", etc)
Definition: defines.h:183
s16b r_idx
Definition: types.h:589
s32b store_open
Definition: types.h:761
bool see_inv
Definition: types.h:1274
s32b max_max_exp
Definition: types.h:989
byte numstores
Definition: types.h:1516
byte extra
その他色々のビットフラグ配列 / Something
Definition: types.h:134
s16b to_h
命中ボーナス値 / Bonus to hit
Definition: types.h:175
bool old_monlite
Definition: types.h:1190
bool old_riding_wield[2]
Definition: types.h:1188
s16b kabenuke
Definition: types.h:1061
s16b ele_attack
Definition: types.h:1046
unsigned short u16b
Definition: h-type.h:93
byte tval
ベースアイテム種別の大項目値 Object type
Definition: types.h:109
int fail
Definition: types.h:1425
bool mighty_throw
Definition: types.h:1302
byte max_to_a
Definition: types.h:222
s16b stat_add[6]
Definition: types.h:1226
u32b update
Definition: types.h:1207
bool sh_fire
Definition: types.h:1254
byte pet_upkeep_div
Definition: types.h:914
char cur_lev[4]
Definition: types.h:1583
byte x_char
設定変更後のアイテムシンボルアルファベット / Desired object character
Definition: types.h:140
int final_artifact
Definition: types.h:1644
u16b art_name
Definition: types.h:561
bool anti_magic
Definition: types.h:1258
s16b pval
pval修正値 / Artifact extra info
Definition: types.h:173
s16b actions[8]
Definition: types.h:1466
s16b skill_fos
Definition: types.h:1338
int fail
Definition: types.h:1442
s16b cur_num
撃破したモンスターの数 / Number killed
Definition: types.h:705
u32b a_ability_flags1
Definition: types.h:322
s16b feat
Definition: types.h:1689
u32b a_ability_flags3
Definition: types.h:324
s32b au
Definition: types.h:1380
u16b occurrence
Definition: types.h:1692
int y
Definition: types.h:1355
s16b tsuyoshi
Definition: types.h:1045
s16b ht
Definition: types.h:982
s16b pet_follow_distance
Definition: types.h:1147
signed long s32b
Definition: h-type.h:101
s16b mane_num
Definition: types.h:1119
byte r_exp
Definition: types.h:856
s16b closed
Definition: types.h:1715
s16b r_fos
Definition: types.h:851
int mana_cost
Definition: types.h:1424
bool xtra_might
Definition: types.h:1294
char name[20]
Definition: types.h:1458
char pts[10]
Definition: types.h:1566
feature_state state[MAX_FEAT_STATES]
feature_state テーブル
Definition: types.h:80
byte special_div
Definition: types.h:1647
s16b mane_dam[MAX_MANE]
Definition: types.h:1118
mind_type info[MAX_MIND_POWERS]
Definition: types.h:1432
s16b riding
Definition: types.h:1138
u16b artifact_percent[4]
Definition: types.h:334
s16b insult_cur
Definition: types.h:756
s16b action_restr[8]
Definition: types.h:1467
bool resist_nexus
Definition: types.h:1247
bool old_heavy_wield[2]
Definition: types.h:1185
bool wizard
Definition: types.h:1136
s32b magic_num1[108]
Definition: types.h:1114
s32b old_race2
Definition: types.h:1144
s16b max_num
求められるモンスターの撃破数 / Number required
Definition: types.h:706
s16b member_realm[MAX_MAGIC+1]
Definition: types.h:1471
bool sustain_chr
Definition: types.h:1266
int index
Definition: types.h:1537
byte level
Definition: types.h:1739
feat_prob floor[DUNGEON_FEAT_PROB_NUM]
Definition: types.h:1609
s16b weight
Definition: types.h:535
u32b r_flags4
Definition: types.h:383
int(* inven_func)(object_type *)
Definition: types.h:1546
s16b x_srh
Definition: types.h:906
bool resist_pois
Definition: types.h:1238
bool dec_mana
Definition: types.h:1298
byte x_attr
Definition: types.h:349
bool old_riding_ryoute
Definition: types.h:1189
u32b flags[TR_FLAG_SIZE]
ベースアイテムの基本特性ビット配列 / Flags
Definition: types.h:126
s16b * table
Definition: types.h:767
s16b to_a
ベースアイテムのAC修正値 / Bonus to armor
Definition: types.h:116
byte name2
Definition: types.h:538
bool sh_elec
Definition: types.h:1255
s16b alter_reality
Definition: types.h:1090
u32b text
Definition: types.h:401
s16b tim_stealth
Definition: types.h:1062
byte hdice
HPのダイス数 / Creatures hit dice count
Definition: types.h:298
u32b mflags7
Definition: types.h:1632
s16b stat_max[6]
Definition: types.h:1382
s32b max_exp
Definition: types.h:990
s16b ac
上書きベースAC値 / Base armor
Definition: types.h:179
bool ryoute
Definition: types.h:1324
s16b status
クエストの進行ステータス / Is the quest taken, completed, finished?
Definition: types.h:697
u32b m_a_ability_flags4
Definition: types.h:1640
s16b vir_types[8]
Definition: types.h:1388
s16b table_num
Definition: types.h:765
bool immune_cold
Definition: types.h:1232
int manefail
Definition: types.h:1444
byte start_race
Definition: types.h:1142
u32b flags1
Definition: types.h:1626
s16b r_akills
Definition: types.h:364
int max_m_alloc_chance
Definition: types.h:1624
int obj_good
Definition: types.h:1650
byte recall_dungeon
Definition: types.h:1091
bool immune_elec
Definition: types.h:1230
s16b c_fos
Definition: types.h:898
bool leaving_dungeon
Definition: types.h:1168
s16b cur_lite
Definition: types.h:1203
bool pass_wall
Definition: types.h:1296
byte mspeed
Definition: types.h:603
u32b dealt_damage
Definition: types.h:599
byte y
Definition: types.h:483
byte dist
Definition: types.h:470
s16b a_dev
Definition: types.h:930
byte sfail
Definition: types.h:785
s16b c_stl
Definition: types.h:896
s16b to_a
Definition: types.h:1320
s16b tag
地形特性タグ参照のためのネームバッファオフセット値 / Tag (offset)
Definition: types.h:71
bool no_flowed
Definition: types.h:1327
s16b stun
Definition: types.h:1034
byte hside
HPのダイス面数 / Creatures hit dice sides
Definition: types.h:299
u16b artifact_id[4]
Definition: types.h:332
s16b mindepth
Definition: types.h:1616
s16b dis_to_h_b
Definition: types.h:1309
byte pseikaku
Definition: types.h:1371
byte r_wake
Definition: types.h:367
s16b east[MAX_HGT]
Definition: types.h:1481
s16b enchant_energy_need
Definition: types.h:1094
byte cdis
Definition: types.h:606
s16b a_adj[6]
Definition: types.h:927
s16b special
Definition: types.h:465
s16b to_h
Definition: types.h:546
char who[16]
Definition: types.h:1574
s16b oppose_fire
Definition: types.h:1051
u32b flags9
Definition: types.h:319
s16b max_plv
Definition: types.h:1014
byte d_dice
Definition: types.h:253
s16b south_west
Definition: types.h:1485
bool ml
Definition: types.h:611
u32b chp_frac
Definition: types.h:1008
bool see_nocto
Definition: types.h:1303
bool heavy_shoot
Definition: types.h:1197
cptr name
Definition: types.h:1426
u32b spell_learned2
Definition: types.h:1103
bool icky_wield[2]
Definition: types.h:1198
int spell_stat
Definition: types.h:803
s16b skill_dig
Definition: types.h:1342
s16b xtra4
Definition: types.h:543
s16b r_dev
Definition: types.h:847
byte o_norm
Definition: types.h:676
s16b r_deaths
Definition: types.h:361
bool inside_arena
Definition: types.h:998
cptr name
Definition: types.h:1526
s32b cost
Definition: types.h:226
bool monlite
Definition: types.h:1201
s16b dis_to_a
Definition: types.h:1311
s32b feeling_turn
Definition: types.h:1158
cptr o_desc
Definition: types.h:684
int constant
Definition: types.h:1742
cptr last_message
Definition: types.h:1125
byte xtra3
Definition: types.h:542
s16b shield
Definition: types.h:1041
u32b r_flags3
Definition: types.h:382
s16b to_d
Definition: types.h:547
s16b tim_eyeeye
Definition: types.h:1074
byte savefile_id
Definition: types.h:1674
byte f_b_wt
Definition: types.h:868
int spell_weight
Definition: types.h:807
s16b floor_id
(未使用)最大生成数 / Unused (should be "1")
Definition: types.h:197
s16b skill_srh
Definition: types.h:1337
byte action
Definition: types.h:1100
s16b c_srh
Definition: types.h:897
u32b r_flags6
Definition: types.h:385
byte r_blows[4]
Definition: types.h:378
char gold[10]
Definition: types.h:1568
s16b player_hp[PY_MAX_LEVEL]
Definition: types.h:1384
s16b a_sav
Definition: types.h:931
u32b a_ability_flags4
Definition: types.h:325
u32b name
ベースアイテム名参照のためのネームバッファオフセット値 / Name (offset)
Definition: types.h:105
u32b muta3
Definition: types.h:1084
bool esp_human
Definition: types.h:1286
byte x_char[F_LIT_MAX]
設定変更後の地形シンボルアルファベット / Desired feature character
Definition: types.h:89
bool riding_wield[2]
Definition: types.h:1199
byte max_pval
Definition: types.h:224
byte prob1
Definition: types.h:645
byte dd
Definition: types.h:181
s16b r_thb
Definition: types.h:853
cptr desc
Definition: types.h:1402
s16b target_x
Definition: types.h:616
u32b a_ability_flags2
Definition: types.h:323
bool esp_animal
Definition: types.h:1279
bool teleport_town
Definition: types.h:1169
bool esp_demon
Definition: types.h:1281
s16b dis_to_h[2]
Definition: types.h:1308
bool heavy_wield[2]
Definition: types.h:1196
u16b expfact
Definition: types.h:976
int tunnel_percent
Definition: types.h:1648
#define MAX_MANE
Definition: defines.h:4805
s16b r_sav
Definition: types.h:848
bool esp_dragon
Definition: types.h:1285
s32b msp
Definition: types.h:1010
int final_object
Definition: types.h:1643
s16b to_ds[2]
Definition: types.h:1306
byte f_m_wt
Definition: types.h:869
byte owner_race
Definition: types.h:737
u32b mflagsr
Definition: types.h:1635
bool autopick_autoregister
Definition: types.h:1155
byte realm2
Definition: types.h:1373
byte prob2
Definition: types.h:646
u32b comptime
クリア時ゲーム時間 / quest clear time
Definition: types.h:715
s16b shero
Definition: types.h:1040
s16b west[MAX_HGT]
Definition: types.h:1482
s16b oppose_cold
Definition: types.h:1052
bool resist_disen
Definition: types.h:1245
byte act_idx
発動能力のID / Activative ability index
Definition: types.h:150
s16b x_thb
Definition: types.h:909
s16b a_thn
Definition: types.h:935
cptr title
Definition: types.h:886
bool sustain_wis
Definition: types.h:1263
cptr name
Definition: types.h:1751
char name[60]
クエスト名 / Quest name
Definition: types.h:701
byte ix
Definition: types.h:524
s16b skill_dis
Definition: types.h:1333
s16b to_h_m
Definition: types.h:1317
u16b reinforce_ds[6]
Definition: types.h:330
u16b artifact_rarity[4]
Definition: types.h:333
s16b extra
未使用 / Unused (for now)
Definition: types.h:309
unsigned long u32b
Definition: h-type.h:102
byte discount
Definition: types.h:531
byte max_num
現在の生成数 / Number created (0 or 1)
Definition: types.h:195
s16b member_class[MAX_CLASS]
Definition: types.h:1469
byte tval
モンスター打倒後に得られるアイテムの大カテゴリID / tval of prize (0 means no prize)
Definition: types.h:1703
s16b add_spells
Definition: types.h:1021
bool riding_ryoute
Definition: types.h:1200
s16b result
変化先ID / Result (f_info ID)
Definition: types.h:56
s16b to_d[2]
Definition: types.h:1318
s16b weight
ベースアイテムの重量 / Weight
Definition: types.h:122
char letters[8]
Definition: types.h:1465
s16b new_spells
Definition: types.h:1178
s16b mtimed[MAX_MTIMED]
Definition: types.h:601
bool reflect
Definition: types.h:1253
int chance
Definition: types.h:1404
s16b table_size
Definition: types.h:766
bool immune_fire
Definition: types.h:1231
s16b afraid
Definition: types.h:1030
bool sustain_con
Definition: types.h:1265
地形状態変化指定構造体 / Feature state structure
Definition: types.h:53
byte o_page
Definition: types.h:678
byte haggle_per
Definition: types.h:733
object_type * stock
Definition: types.h:771
char bool
bool型をcharとして定義 / Note that a bool is smaller than a full "int" / Simple True/False type
Definition: h-type.h:77
bool resist_acid
Definition: types.h:1234
s16b a_stl
Definition: types.h:932
s16b to_h[2]
Definition: types.h:1315
cptr desc
Definition: types.h:1745
s16b virtues[8]
Definition: types.h:1086
s16b image
Definition: types.h:1031
s16b c_thn
Definition: types.h:899
自動拾い/破壊設定データの構造体 / A structure type for entry of auto-picker/destroyer
Definition: types.h:1658
byte m_b_ht
Definition: types.h:861
byte m_b_wt
Definition: types.h:863
u32b gen_flags
Definition: types.h:230
char name[32]
Definition: types.h:1513
s16b r_tkills
Definition: types.h:365
s16b xtra5
Definition: types.h:544
byte prob3
Definition: types.h:647
bool easy_spell
Definition: types.h:1299
u16b info
Definition: types.h:457
s16b num_fire
Definition: types.h:1345
固定アーティファクト情報の構造体 / Artifact structure.
Definition: types.h:165
byte type
Definition: types.h:751
bool resist_fear
Definition: types.h:1250
#define MAX_MTIMED
Definition: defines.h:5537
s16b tim_esp
Definition: types.h:1056
byte knowledge
Definition: types.h:1139
int type
Definition: types.h:1750
s16b upper_floor_id
Definition: types.h:1678
s16b to_h
ベースアイテムの命中修正値 / Bonus to hit
Definition: types.h:114
u16b noscore
Definition: types.h:1131
u32b special_attack
Definition: types.h:1098
u32b flags4
Definition: types.h:316
byte r_drop_item
Definition: types.h:374
s32b wilderness_x
Definition: types.h:1002
byte percent
Definition: types.h:1595
u32b mflags3
Definition: types.h:1630
u32b flags3
Definition: types.h:315
byte chance[4]
ベースアイテムの生成確率テーブル / Allocation chance(s)
Definition: types.h:131
byte entrance
Definition: types.h:1502
s16b run_px
Definition: types.h:1219
int use_stat
Definition: types.h:1445
cptr info
Definition: types.h:1416
#define MAX_MAGIC
Definition: defines.h:693
u16b nickname
Definition: types.h:618
s16b x_dis
Definition: types.h:902
s16b level
Definition: types.h:1501
u32b text
解説テキスト参照のためのネームバッファオフセット値 / Text (offset)
Definition: types.h:106
byte name1
Definition: types.h:537
bool old_cumber_armor
Definition: types.h:1183
char owner_race[20]
Definition: types.h:1460
int town
Definition: types.h:1498
s16b wraith_form
Definition: types.h:1057
bool hold_exp
Definition: types.h:1276
s16b ap_r_idx
Definition: types.h:590
byte level
Definition: types.h:217
u32b mflags9
Definition: types.h:1634
s16b wt
Definition: types.h:983
byte rat
Definition: types.h:405
#define PY_MAX_LEVEL
プレイヤーレベルの最大値 / Maximum level
Definition: defines.h:637
s16b wt
Definition: types.h:1377
s16b stock_size
Definition: types.h:770
char died_from[80]
Definition: types.h:1124
s16b energy_use
Definition: types.h:1353
byte prace
Definition: types.h:1369
s16b skill_thb
Definition: types.h:1340
byte smana
Definition: types.h:784
bool playing
Definition: types.h:1163
s16b flavor
調査中(TODO) / Special object flavor (or zero)
Definition: types.h:142
byte pspeed
Definition: types.h:1351
byte tval
ベースアイテム大項目ID / Artifact type
Definition: types.h:170
s16b oldpx
Definition: types.h:965
bool sustain_dex
Definition: types.h:1264
s16b r_stl
Definition: types.h:849
signed short s16b
Definition: h-type.h:92
u32b choice
Definition: types.h:873
byte m_m_ht
Definition: types.h:862
u32b muta2
Definition: types.h:1083
s16b x_dev
Definition: types.h:903
bool regenerate
Definition: types.h:1275
byte insult_max
Definition: types.h:735
byte mimic_form
Definition: types.h:1070
bool wait_report_score
Definition: types.h:1133
s16b a_fos
Definition: types.h:934
bool wild_mode
Definition: types.h:1004
byte hgt
Definition: types.h:407
s16b player_hp[PY_MAX_LEVEL]
Definition: types.h:1123
s16b num_locked
Definition: types.h:1717
byte tval_ammo
Definition: types.h:1349
s16b age
Definition: types.h:981
u32b text
Definition: types.h:1604
bool esp_troll
Definition: types.h:1283
s16b oppose_pois
Definition: types.h:1053
u32b count
Definition: types.h:1023
bool resist_sound
Definition: types.h:1241
byte dd
Definition: types.h:120
s16b floor_id
Definition: types.h:1153
s16b to_h_b
Definition: types.h:1316
bool esp_unique
Definition: types.h:1290
byte d_char[F_LIT_MAX]
デフォルトの地形シンボルアルファベット / Default feature character
Definition: types.h:86
s16b hero
Definition: types.h:1039
s16b to_d
ダメージボーナス値 / Bonus to damage
Definition: types.h:176
s16b type
クエストの種別 / The quest type
Definition: types.h:699
u32b seed
Definition: types.h:1514
s32b member_costs[8]
Definition: types.h:1463
byte act_idx
アイテムを落としたフロアのID / Leaved on this location last time
Definition: types.h:199
u32b special_defense
Definition: types.h:1099
u32b text
思い出テキストのオフセット / Lore text offset
Definition: types.h:296
s16b to_d
ベースアイテムのダメージ修正値 / Bonus to damage
Definition: types.h:115
s16b mimic
未確定時の外形地形ID / Feature to mimic
Definition: types.h:73
u32b spell_worked2
Definition: types.h:1105
u32b exp
Definition: types.h:620
u16b info
Definition: types.h:1688
s16b old_food_aux
Definition: types.h:1181
byte owner
Definition: types.h:753
u32b gen_flags
ベースアイテムの生成特性ビット配列 / flags for generate
Definition: types.h:128
bool esp_giant
Definition: types.h:1284
u32b redraw
Definition: types.h:1208
u32b r_flags1
Definition: types.h:380
u32b spell_worked1
Definition: types.h:1104
byte tval_xtra
Definition: types.h:1347
char max_lev[4]
Definition: types.h:1585
byte subtype
副特性値
Definition: types.h:82
feat_prob fill[DUNGEON_FEAT_PROB_NUM]
Definition: types.h:1610
クエスト情報の構造体 / Structure for the "quests".
Definition: types.h:695
s16b x_fos
Definition: types.h:907
u32b notice
Definition: types.h:1206
s16b c_exp
Definition: types.h:912
s16b magicdef
Definition: types.h:1067
s16b ac
Definition: types.h:1329
s16b food
Definition: types.h:1096
s32b cost
基本価格 / Artifact "cost"
Definition: types.h:185
bool easy_know
ベースアイテムが初期からベース名を判断可能かどうか / This object is always known (if aware)
Definition: types.h:144
s16b word_recall
Definition: types.h:1089
s16b s_max[10]
Definition: types.h:423
bool inside_battle
Definition: types.h:1000
u16b priority
縮小表示で省略する際の表示優先度 / Map priority
Definition: types.h:77
byte max_level
Definition: types.h:1524
s16b good_buy
Definition: types.h:758
u32b name
Definition: types.h:1603
byte ds
Definition: types.h:552
char owner_name[20]
Definition: types.h:1459
byte typ
Definition: types.h:403
s16b k_idx
Definition: types.h:521
s16b chaos_patron
Definition: types.h:1081
byte dy
Definition: types.h:1606
byte index
Definition: types.h:1738
byte feeling
Definition: types.h:563
byte realm2
Definition: types.h:972
byte when
Definition: types.h:471
byte feeling
Definition: types.h:1157
s16b to_d_m
Definition: types.h:1319
s16b stat_cur[6]
Definition: types.h:1018
magic_type info[MAX_MAGIC][32]
Definition: types.h:809
int min_level
Definition: types.h:1415
byte fx
Definition: types.h:594
#define MAX_MIND_POWERS
超能力の数 / Mindcraft
Definition: defines.h:341
s16b monster_race_idx
Definition: types.h:1174
byte action
変化条件をFF_*のIDで指定 / Action (FF_*)
Definition: types.h:55
int terrain
Definition: types.h:1497
u32b flags[TR_FLAG_SIZE]
Definition: types.h:187
u32b name
Definition: types.h:211
s16b w_max[5][64]
Definition: types.h:421
s16b skill_sav
Definition: types.h:1335
byte x_char
Definition: types.h:350
s16b see_infra
Definition: types.h:1331
byte m_m_wt
Definition: types.h:864
u32b m_a_ability_flags1
Definition: types.h:1637
s32b exp
Definition: types.h:991
byte d_char
デフォルトのアイテムシンボルアルファベット / Default object character
Definition: types.h:137
bool enter_dungeon
Definition: types.h:1170
u32b art_flags[TR_FLAG_SIZE]
Definition: types.h:565
s16b lower_floor_id
Definition: types.h:1679
u32b flags1
Definition: types.h:313
int x
Definition: types.h:1356
s16b stat_ind[6]
Definition: types.h:1227
int final_guardian
Definition: types.h:1645
byte b_age
Definition: types.h:858
byte level
アイテム生成フラグ / flags for generate
Definition: types.h:191
s16b spell_exp[64]
Definition: types.h:1110
byte slevel
Definition: types.h:783
byte r_mhp
Definition: types.h:855
s16b ac
ベースアイテムのAC基本値 / Base armor
Definition: types.h:118
s16b mane_spell[MAX_MANE]
Definition: types.h:1117
byte d_side
Definition: types.h:254
u32b mflags2
Definition: types.h:1629
byte x
Definition: types.h:484
byte spell_order[64]
Definition: types.h:1108
s16b dustrobe
Definition: types.h:1079
s16b nest
Definition: types.h:1620
s16b c_sav
Definition: types.h:895
s16b lev
Definition: types.h:994
byte power
地形強度
Definition: types.h:83
char sex[2]
Definition: types.h:1578
byte sval
ベースアイテム種別の小項目値 Object sub type
Definition: types.h:110
s16b x_sav
Definition: types.h:904
int explode_type
Definition: types.h:263
bool sustain_int
Definition: types.h:1262
bool dtrap
Definition: types.h:1152
u32b text
Definition: types.h:212
byte hitdie
Definition: types.h:975
u32b spell_learned1
Definition: types.h:1102
s16b concent
Definition: types.h:1121
bool hidarite
Definition: types.h:1326
bool resist_conf
Definition: types.h:1240
s16b x_stl
Definition: types.h:905
u32b r_flags5
Definition: types.h:384
s32b max_cost
Definition: types.h:728
s16b invuln
Definition: types.h:1037
bool resist_lite
Definition: types.h:1242
bool * o_var
Definition: types.h:674
u32b m_a_ability_flags3
Definition: types.h:1639
s16b broken
Definition: types.h:1714
bool quick_ok
Definition: types.h:1392
byte f_b_ht
Definition: types.h:866
s16b ac
アーマークラス / Armour Class
Definition: types.h:301
char r_char[5]
Definition: types.h:1642