Hengband
2.1.4
|
#include <types.h>
s16b ac |
byte action |
s16b add_spells |
s16b afraid |
s16b age |
s32b align |
s16b alter_reality |
bool anti_magic |
bool anti_tele |
s16b arena_number |
s32b au |
bool autopick_autoregister |
bool bless_blade |
s16b blessed |
s16b blind |
bool can_swim |
s16b chaos_patron |
s32b chp |
u32b chp_frac |
s16b concent |
s16b confused |
u32b count |
bool counter |
s32b csp |
u32b csp_frac |
bool cumber_armor |
bool cumber_glove |
s16b cur_lite |
u32b cursed |
s16b cut |
bool dec_mana |
char died_from[80] |
s16b dis_ac |
s16b dis_to_a |
s16b dis_to_d[2] |
s16b dis_to_h[2] |
s16b dis_to_h_b |
bool dtrap |
s16b dustrobe |
bool easy_spell |
s16b ele_attack |
s16b ele_immune |
s16b enchant_energy_need |
s16b energy_need |
s16b energy_use |
bool enter_dungeon |
bool esp_animal |
bool esp_demon |
bool esp_dragon |
bool esp_evil |
bool esp_giant |
bool esp_good |
bool esp_human |
bool esp_nonliving |
bool esp_orc |
bool esp_troll |
bool esp_undead |
bool esp_unique |
byte exit_bldg |
s32b exp |
u32b exp_frac |
u16b expfact |
s16b fast |
byte feeling |
s32b feeling_turn |
s16b floor_id |
s16b food |
bool free_act |
s16b health_who |
bool heavy_shoot |
bool heavy_spell |
bool heavy_wield[2] |
s16b hero |
bool hidarite |
char history[4][60] |
byte hitdie |
bool hold_exp |
s16b ht |
bool icky_wield[2] |
s16b image |
bool immune_acid |
bool immune_cold |
bool immune_elec |
bool immune_fire |
bool impact[2] |
bool inside_arena |
bool inside_battle |
s16b inside_quest |
s16b invuln |
bool is_dead |
s16b kabenuke |
bool kill_wall |
byte knowledge |
cptr last_message |
s16b learned_spells |
bool leaving |
bool leaving_dungeon |
s16b lev |
bool levitation |
s16b lightspeed |
bool lite |
s32b magic_num1[108] |
byte magic_num2[108] |
s16b magicdef |
s16b mane_num |
s32b max_exp |
s32b max_max_exp |
s16b max_plv |
s32b mhp |
bool mighty_throw |
bool migite |
byte mimic_form |
bool monlite |
s16b monster_race_idx |
s32b msp |
s16b multishadow |
u32b muta1 |
u32b muta2 |
u32b muta3 |
char name[32] |
s16b new_spells |
bool no_flowed |
u16b noscore |
u32b notice |
s16b num_blow[2] |
s16b num_fire |
s16b object_kind_idx |
bool old_cumber_armor |
bool old_cumber_glove |
s16b old_food_aux |
bool old_heavy_shoot |
bool old_heavy_wield[2] |
bool old_icky_wield[2] |
s16b old_lite |
bool old_monlite |
s32b old_race1 |
s32b old_race2 |
s16b old_realm |
bool old_riding_ryoute |
bool old_riding_wield[2] |
s16b old_spells |
s16b oldpx |
s16b oldpy |
byte oops |
s16b oppose_acid |
s16b oppose_cold |
s16b oppose_elec |
s16b oppose_fire |
s16b oppose_pois |
u16b panic_save |
s16b paralyzed |
bool pass_wall |
byte pclass |
s16b pet_extra_flags |
s16b pet_follow_distance |
s16b player_hp[PY_MAX_LEVEL] |
bool playing |
s16b poisoned |
byte prace |
s16b protevil |
byte pseikaku |
byte psex |
byte pspeed |
byte realm1 |
byte realm2 |
byte recall_dungeon |
u32b redraw |
bool reflect |
bool regenerate |
bool resist_acid |
bool resist_blind |
bool resist_chaos |
bool resist_cold |
bool resist_conf |
bool resist_dark |
bool resist_disen |
bool resist_elec |
bool resist_fear |
bool resist_fire |
bool resist_lite |
s16b resist_magic |
bool resist_neth |
bool resist_nexus |
bool resist_pois |
bool resist_shard |
bool resist_sound |
bool resist_time |
s16b riding |
bool riding_ryoute |
bool riding_wield[2] |
s16b run_px |
s16b run_py |
bool ryoute |
s16b sc |
s16b see_infra |
bool see_inv |
bool see_nocto |
bool sh_cold |
bool sh_elec |
bool sh_fire |
s16b shero |
s16b shield |
s16b skill_dev |
s16b skill_dig |
s16b skill_dis |
s16b skill_fos |
s16b skill_sav |
s16b skill_srh |
s16b skill_stl |
s16b skill_thb |
s16b skill_thn |
s16b skill_tht |
s16b slow |
bool slow_digest |
u32b special_attack |
u32b special_defense |
s16b spell_exp[64] |
u32b spell_forgotten1 |
u32b spell_forgotten2 |
u32b spell_learned1 |
u32b spell_learned2 |
byte spell_order[64] |
u32b spell_worked1 |
u32b spell_worked2 |
byte start_race |
s16b stat_add[6] |
s16b stat_cur[6] |
s16b stat_ind[6] |
s16b stat_max[6] |
s16b stat_max_max[6] |
s16b stat_top[6] |
s16b stat_use[6] |
s16b stun |
bool sustain_chr |
bool sustain_con |
bool sustain_dex |
bool sustain_int |
bool sustain_str |
bool sustain_wis |
bool sutemi |
bool telepathy |
bool teleport_town |
s16b tim_esp |
s16b tim_eyeeye |
s16b tim_infra |
s16b tim_invis |
s16b tim_levitation |
s16b tim_mimic |
s16b tim_reflect |
s16b tim_regen |
s16b tim_res_nether |
s16b tim_res_time |
s16b tim_sh_fire |
s16b tim_sh_holy |
s16b tim_sh_touki |
s16b tim_stealth |
s16b to_a |
s16b to_d[2] |
s16b to_d_m |
s16b to_dd[2] |
s16b to_ds[2] |
s16b to_h[2] |
s16b to_h_b |
s16b to_h_m |
s16b to_m_chance |
s16b today_mon |
u32b total_weight |
u16b total_winner |
s16b town_num |
s16b tsubureru |
s16b tsuyoshi |
byte tval_ammo |
byte tval_xtra |
s16b ult_res |
u32b update |
s16b vir_types[8] |
s16b virtues[8] |
s32b visit |
bool wait_report_score |
bool warning |
s16b weapon_exp[5][64] |
bool wild_mode |
s32b wilderness_x |
s32b wilderness_y |
u32b window |
bool wizard |
s16b word_recall |
s16b wraith_form |
s16b wt |
int x |
bool xtra_might |
int y |